termineur: (Default)
[From here]

The portal opens into what looks like a long-abandoned warehouse. There's an office on the second floor, with windows that would usually overlook the rest of the warehouse floor. Right now they're all covered with blinds. But there is the occasional shine of light thrown against them, so there's clearly something up there. Sylar walks up the creaky metal staircase and heads towards the door to the office. "Home sweet home, for the moment," he explains, with a gesture. "I know it's not much, but we've been on the move and trying to stay 'off the grid'."

The door itself opens a crack, then all the way, revealing a shorter man with dark hair and a handsome face. He frowns at Harley, concerned. "Sylar, what-"

"This is Harley," he says. "She's a friend. She's from that place I keep disappearing to."

The other man stares at the two of them- particularly Harley's glittery weapon- and then shakes his head. "We don't have time for this," he says, sounding frustrated. "I just got info from Ma. I have to go get Claire."

Sylar scrunches his nose in displeasure. "From Angela," he says flatly. "And you're going alone, Peter? No, don't think so. C'mon, Harley and I will back you up." He gestures towards Harley, as if trying to display a game show prize. Maybe Peter will listen and not just run off and do his own thing for once??
Tags:
termineur: (Interrupting)


The Meadous Museum is a two-story structure with many, many open rooms for exhibits detailing the world of the Meadous and the worlds outside of it. It is a work in progress, the exhibits being created by the residents of the Meadous themselves.

Connected to the Museum is the butterfly pavilion. It provides an indoor space to enjoy nature year-round, but there are many open pathways to let bugs and animals in and out through to the outdoor garden. There's a koi pond in the middle of the pavilion, which connects to the river to the west. The pavilion also connects to the greenhouse to the east, allowing a seamless indoor transition between the three buildings.

As of now, there are not nearly enough exhibits in the Museum to fill its space:

Upper floor
The upper (ground) floor to the museum holds information about the Meadous itself. The walls are mostly white with dark wood strips as accents leading up to the many oddly-angled skylights. Thanks to all the windows, the lighting almost makes one feel like they're still out in the open air. With the ceilings higher than they seem on the outside, the whole place feels light and airy.

About halfway down the main hallway leading into the exhibits is a line of thin black paint and a markered note: "Timeline starts here." Across from the note is a set of glass double doors leading into the beginnings of the cafe. A large counter has been carved and finished out of a single wide, fallen tree. It appears that someone is also making chairs out of this tree, as there are about ten of them finished so far. There's the start of a sink space on the far counter, and clearly some things are starting to get hooked up.


Continuing on down the main hallway brings you to the exhibits. The first thing you'll come across is a large map of the Meadous, painted on a display wall. It details any large buildings, such as the Library or the Watchtower-- but no one's individual houses. A small sign under it states that the map may not be accurate, because the world itself may have changed since it was last painted.


Moving on from that is a set of photographs of daily life in The Village- these photos are high-resolution, vivid, and sharp. In microfont at the bottom of every photo, KD6-3.7 is printed. Most importantly, though, they're moving! They seem to have about half a minute of animation.

A couple of photos show people taking food down from the unusual trees here- the Chocolate Tree and Chinese Takeout Tree, respectively. A small note next to each of them says that these trees were wished for, and anyone is free to take food from them. There are also photos of ducks and geese floating peacefully in the Wishing Pond, and a panning shot of horses in full gallop across the meadows themselves.

There are also a few drawings, including the Remember Tree and now-native creatures from the Void. The ones in the Meadous are pastel colors.


A room down from the Meadows exhibit is the combination Dunes/Beach/Sea area. There isn't much here yet, but there is another photo (similarly moving and by KD6-3.7) of sunlight glittering on the sea, as the clouds slowly roll by and seabirds drift on the breeze. A few more photos depict pastel crabs skittering across the sand. There are also a few more drawings, sketches of the dunes as well as of the snakes and beetles that live there.


One of the more complete exhibits is The Islands. In this small section, there are a few sketches of the local wildlife, drawn in a sharp and heavy-handed style. All the animal sketches are labelled, from the chocobo to the syldra. In another case, a number of colorful crystals are displayed, and a note indicates that they are from Volcano Island. A large three-dimensional wooden map depicts the three islands: Volcano Island, Lagoon Island, and Atoll Island. And finally, a smaller display case has one of the panels removed and the other three sides painted black. Inside is a few blue crystals, and the box shows that they glow rather beautifully in the darkness.


Also on the upper floor, towards the front of the building and behind those two glass doors, is the beginnings of a cafe.

There is also a small auditorium, although one needs to follow the signs to the back and left of the building to reach it. Once entering it, it feels almost cut off from the rest of the museum- a perfect place for lectures and musical performances.



Lower Floor
The lower (basement) floor to the museum has a much darker, cave-like feel to it, with the walls being covered in dark wood strips. The dark down here helps illuminate the display cases that much more easily. This area is meant for everything that's been encountered outside the Meadous, both worlds of origin and worlds that have been visited.

The Void: The largest exhibit details the Void. Included in the front are a number of drawn portraits, and they are labeled with names: Dia, Noc, Eve, and Rae.

Next to the portraits are John Watson's details of the event. With them is an additional sign with words from Royce Melborn:

The four sisters offered those who helped gifts. These gifts included a vial of color that reflected the receiver's personality, a painted glass vase in which plants never wilt, a book describing the most impressive details of what the individual in question accomplished, and a fan that helped said individual remember their best and most cherished memories.

In the new world the sisters created together, aided by the color that the Meadous collected for them, a tree was planted. The tree's name is Ahrakon, and it is the oldest tree, the protector of all trees. It is Dia's companion.


Underneath, there's a picture of said tree, painted by Royce in a fashion far more clumsy than this, since he's not exactly the best of artists:


Nearby is a book in a display case, received from Rae and donated by Royce. It is titled The Majesty of Colors.

Recuerdo: This is exhibit is much smaller, but does include another report from John Watson on what happened there. Next to it, in a display case, is a brightly-colored guitar.

Timeless: This exhibit currently only exists as a sign and a display case of two wind-up toys, one a fox and one a dog. A small sign in the case reads 'From Vixy'.


Beyond the Visited Worlds are the Home and Secondary Worlds. The first one you come across is Panem. It only has a map for the moment.

Beyond that is a small exhibit listed as Earth - Gabriel Gray. A small placard indicates that 'Earth' appears to exist for multiple people- however, there are slightly different variations of it for most. A small Map of the Earth is up, with only the continents labeled, and next to it is a Map of the United States of America. Unfortunately, the states are labelled a little incorrectly- Arizona and New Mexico are mixed up, as are Wyoming, Montana, and Nebraska. The exhibit goes on to detail what life was like in 2010- there are descriptions of technology, including the internet, cell phones and smart phones, and a few sketches of what automobiles of this time looked like.

And there is a small section labeled 'Abilities,' with the following note: 'In my world, there is currently an exponential evolution of humanity. More and more people are gaining amazing abilities that would otherwise be impossible. These abilities can frequently be hard to control and, considering the amount of power behind each one, dangerous. Currently, humans with special abilities keep them a secret, but it is inevitable that humanity will have to deal with this paradigm shift soon. - Gabriel Gray' Next to that is a list of abilities and a small icon indicating what the word might mean. Listed abilities are: Intuitive aptitude, telekinesis, cryokinesis, pyrokinesis, electrokinesis, technopathy, disintegration, enhanced memory, enhanced hearing, enhanced strength, flight, space-time manipulation, illusion, induced radioactivity, melting, lie detection, precognition, rapid cellular regeneration, sound manipulation, super-speed, and ability absorption/nullification.


On this floor is the archive, to which Renart has graciously donated a Book and Paper Repair Kit.



There is nearly constantly someone in there working on something or other, and the place is starting to take shape as a museum. There is a sign up front encouraging people to donate interesting items they might find to the museum, as well as a note that Gabriel is available to help with any exhibit set-up.


--Please feel free to comment below with donations or even sections of the museum your character has worked on themselves. I will add it to this post! This is meant to be an OOC reference, as well as an IC one.--


Last updated on October 11th, 2018.
Tags:
termineur: (Clockwork)
Pinterest Aesthetics Board

Layout:
-Front door leads into the den, with a small kitchen on the left.
-To the right, on the other side of the den is a hallway.
-The hallway leads to a bathroom, a workshop, and Gabriel's bedroom.
-All walls are covered in nearly-full bookcases (except for the kitchen, the bathroom, and the workshop).
-This is the closest approximation to Gabriel's bed, but with a more comfortable mattress and tons of blankets and pillows.

Items of note in his house:
-A star-etched thermos from Norfinbury, slightly beat-up.
-A constellation blanket from Norfinbury.
-A page, framed and displayed on the bookcase in Gabriel's bedroom ("A game of connect-the-dots that has been ripped out of a puzzle book. If the dots are connected, the lines will form the silhouette of a cat. The dots are actually little stars.") Also from Norfinbury.
-A framed picture of Alphonse Elric (in his armor) and Stephanie Brown (a teenaged blonde girl) in the snow, sitting on the bookcase of in his den. Next to this is a moving portrait of Al in his Meadous home, which looks warm and inviting.
-A misshapen lump of gold, saved from Alfie's grasp somehow.
-A mechanical toy dog from Vixy is in the den.
-A very old clock that is nonetheless ticking away in the den, a gift from Renart.
-A fountain gifted to Gabriel from Lady Thrace stands in a corner next to the sofa in the den. It provides a nice background noise and, for those who want to try it, fresh water.
-There is a book on prosthetics that seems to be on a side table or a couch pretty consistently. Although it does move around, it's clear it's treated with some care.
-A big microplush black blanket with the design of a misty mountain in silver, from Royce.
-Two wooden puzzle boxes, one larger and one smaller, sit on a bookcase in the den.
-There may also occasionally be the sounds of K's piano pieces for Zephyr playing softly in the background. Occasionally, it's a quiet clock-like piano piece.

Other special things Gabriel owns:
-A crocheted scarf that always keeps him warm, and a pair of favorite shoes that keep his feet from tiring.
-A pocket watch with the design of a tree on it, from Royce.
-A bracelet made with woven leather cord, amethyst, and rose quartz is always on his left wrist. It was given to him by Rhys and protects against negative energy.

Any items not specified as being in a particular spot can be found anywhere in the house.
Tags:
termineur: (Clockwork)


1087 Rocky Road

There is a mail slot on the top, as well as instructions to freely borrow or place books in the box.
Tags:
termineur: (Default)
Player Name: Amy
Preferred Pronouns?: No preference at all.
Player Contact: eliada@gmail.com, siderealtime on plurk
Other characters in play? None.


Character Name: Gabriel Gray/Sylar
Canon: Heroes
Game Transplant: Snowblind
Original App: Original Application and canon update.


Read more... )
Tags:
termineur: (Default)
Gabriel (aka Sylar) has a lot of special abilities. Some of them he may never use, but they’re still there. Here’s a list:

Intuitive Aptitude – As described by him, this is the ability to understand how things work, and how to fix them if they’re broken. It seems to work for all complex systems. Unfortunately, it also compels the person with it to understand as much as they possibly can. This has resulted in Sylar opening up a number of people to ‘see how they worked’ and to copy their ability. It has been such a huge part of Gabriel’s life that he doesn’t know who he’d be without it, but he is trying to push it towards better uses. This is a passive ability.

Telekinesis - Gabriel is extremely advanced in his use of telekinesis, having practiced with it heavily since he acquired it. He has enough force to flip over a semi truck and can manipulate several objects at the same time. He also has extremely good fine control, demonstrated when he removed an aneurism. He can also use it for limited levitation. He uses hand gestures to help direct his concentration, but can still use the TK (albeit less effectively) when immobile.

Read more... )
Tags:
termineur: (Fishear)
"Uh, hi there. I'm probably out stomping through snow right now, so...leave a message?"

[Text, audio and video formats available. Feel free to contact him for any reason.]
Tags:
termineur: (Default)
--This is a work in progress and has only been shared with Vanitas in-game.--
Italics for Sylar's thoughts- these are not written down.

Day 001 - @Admin
-First arrival post.
-Extra error code: "ERROR INVALID REFERENCE ERROR INVALID REFERENCE ERROR INVALID REFERENCE ERROR INVALID REFERENCE ERROR INVALID REFERENCE
ERROR ILLEGAL OPERATION SHUTTING DOWN"
-Of course Al is the first to respond.
-Al was using that lame excuse of alchemist training all the way back then.
-Enoch found a traveller's photo album with the City Hall protests in it.
-Hope Irving (@thelonewanderer) didn't pick up any radiation (was using a 'pip boy').
-Unexplainable noises had already started. Possibly fixed with a Day 003 injection?
-@Hook found two pills inset in a box with a red SD card, in a house with protest posters.


Day 002 - @Spoiler
-Of COURSE Steph is the first one to post.
-Surveys and organizes people, confirms they're not from the same timeline.
-Damn, Steph got the first notice that her world was fictional.
-Paranoia abounds. That's reasonable, but maybe it's the first signs of MN Poisoning? Might go with the shots on Day 003.


Day 003 - @Claytonator
-Aftermath of the first shots.
-Full list of the symptoms of initial illness: "People became paranoid, anxious, nauseous, and exhausted, ending with eventual collapse."

Day 003 - @ADMIN
-"Your conditions appear to have become unstable since your arrival, so we took steps to correct it. Conditions are now stable. E̷̶͟͢͝v̴̴e͞҉́͢͞ŕ̢̕͟͞y̷o͞͠n̴̛̕ę̀ ̵̵́҉i͞͞s҉̵ ̡͘͡f̵͜íń̨͠ę͡.̴͜ We apologize for the inconvenience."

Day 003 - @Technicalities
-@tiro found Jia Xu's keycard.

Day 003 - @winston
-Will's pictures had a fog over them, like old film, before the Day 3 shot. Or maybe it was just the house.
termineur: (A little too helpful)
As of Day 426

LEFT IN THE BUNKER, ROOM 24, ON DAY 389
If you are taking something for good, please comment below and I'll remove it from the list.
[A note is left with this pile of stuff: "Anyone in the Bunker is free to use these items. Please return them when you're done, if you can." ]
-Hammer
-Screwdriver
-Socket wrench
-2 sawblades
-Pliers
-Pressure gauge
-Can opener
-Magnifying glass
-bottle opener
-Grabber
-2 boxes of nails
-Electrical tape
-scotch tape
-popsicle molds
-Twist ties
-zip ties
-mouse trap
-Protractor
-Lanyard
-Watch of mid-grade quality
-apple corer
-rolling pin
-paper cups
-Pencil erasers
-Ear plugs
-Notecards
-Black paint
-Eye drops
-Norfinbury Aquarium t-shirt, ripped into strips
-Reading glasses
-strip thermometer (for placing on the forehead)
-surgical gloves
-Antacid
-Lighter
-baby powder
-Medium adult-sized boots
-Khaki pants

----------------------------------------------

Wearing:
-Olive green winter coat, with tiny old bloodstains on a few seams
-Jeans
-Grey sweater with black stripes
-Long-sleeved white shirt
-Earmuffs (star-speckled)
-Baseball cap
-Boots
-Norfinbury backpack
-Yardwork gloves (over rubber gloves), bits of dried blood and a stress line on the palms
-Toolbelt

Carrying:
-Tablet (in pocket)
-Wayfinder charm, given to him by Vanitas
-70 tablets of 20mg Vicodin, in a bottle prescribed to Gabriel Gray. (in pocket)
-195 tablets of 20mg Vicodin, in a bottle prescribed to Gabriel Gray.
-Feather pillow
-Baseball bat
-Tote Bag
-Trash Bag

On the toolbelt:
-Flashlight


Split Between Tote Bag, Child-sized backpack, Laundry Hamper, Backpack and Trash Bag (if needed):
-Convenience store food for 5 days.
-Water for seven days
-Crunched bottle, cut to be usable as a bowl (previously used for vinegar)
-Bookmark
-Toothbrush
-binoculars
-razor
-hairbrush
-Nail clippers
-Pen
-Dental floss
-Body wash
-Pencil
-"Activating Evolution", a book by Chandra Suresh (currently borrowed by Vanitas)
-Paintbrush
-Star-etched thermos
-Page (A game of connect-the-dots that has been ripped out of a puzzle book. If the dots are connected, the lines will form the silhouette of a cat. The dots are actually little stars.)
-Notepad
-constellation blanket
-washcloth
-lighter
-Notebook
-Deodorant
-Toothpaste
-Torch
-wallet with ID and credit cards for Zane Taylor
-Broken Sylar watch
-tweezers
-gauze x2
-eye drops
-deck of cards
-5 bath bombs
-gold star stickers
-Needle
-matches
-kindling
-duct tape
-twine
-fishing line
-Scissors
-Hole punch
-Scissors
-Hole punch
-8 pieces of flat(ish) scraps of sheet metal.
-Steel wool
-Wire hanger
-Black (rewriteable) SD card
-2 Traffic cones
-Dish soap
-Sponge
-wrist brace

Books for the library, given to Royce:
-"A steampunk world where being an automaton is more human than being human...and lubricants are in no short supply."
-"In a Dystopian future where all books are burned, one piece of erotica remains: this one. This is the interlocking story of the book as the fictional characters in the world attempt to read it without being caught."
-"Cavemen with insatiable sex drives who travel in time every time they reach...well, you know."
-"A figure drawing class gets weird...and then weirder. And then it warps into its own self-contained sexual reality. So, that probably also qualifies as "even weirder"."


----------------

Beacon: No
Injuries: Heavy scarring in a line across the forehead, a line on each shoulder, and a line high on both thighs.
Exposure Effects: None.
Tags:
termineur: (tick)
Search/Movement Tracker

Day 157: Visited the convenience store today. Met up with Mohinder Suresh.
Day 158: Said hello to Building 26, where a voice whispered "East."
Day 159: The static got bad and he lost Mohinder. Threw a fit in Building 36, where none of the books were properly books.
Day 160: Attacked by a half-static little girl while traveling with Mohinder. Although they got away, Sylar had to wrench Mohinder's arm out of its socket to do so. They barricade Building 51 until lockdown.
Day 161: Trying to travel through the static is getting awfully frustrating. Sylar becomes annoyed with the lack of progress they're making, as well as finding out they're going the 'wrong way' on the spiral.
Day 162: The static reaches a fever pitch and Sylar doesn't appreciate feeling unreal. It's amazing that he made any progress at all this day.
Day 163: The static finally clears (after an injections) and they reach the pharmacy. So close to their destination!
Day 164: The two pass Watson, Bucky, and Quark on the way to the Hospital. The group seems eager to get past them. They also reach the hospital! Taking Sylar's blood, they find the same results as House had- tiny black flecks in his blood.
Day 165: Annoyed with their lack of progress, Sylar tries to force his way into the 'secret room' holding Jia's body on the first floor, with no luck. While complaining to Mohinder, Sylar accidentally reveals who he is, and he's too pouty to try and fix it. In the ensuing argument, he murders Mohinder with a guitar string. Later on that night, he meets Royce and Alphie and talks to them about the 'missing' Mohinder.
Day 166: He travels to the Aquarium to continue searching and also get some hot water on his frostnipped ears. He finds an SD card in the hospital before he leaves, which gives him the program Diagnosis.

Day 167: Sylar returns to the Hospital, where he meets a number of people: Alphonse, Amber, and Tony Stark. This day, they're tasked with finding SD cards relating to an encryption key. Al finds the card and they get the Bomb video, as well as the one about Samantha's Eyes. Sylar talks to Al and they decide to travel together, at least for awhile.

Beacon: No
Tags:
termineur: (Default)
OOC

Backtagging: Yeah, go for it! I'll let you know if I can't keep going with a thread and we need to wrap it up, but generally I'll backtag for ages.
Threadhopping: Sounds good to me.
Fourthwalling: Yeah! Fourth-wall away. I love that stuff.
Offensive subjects: None that I know of. I'll update if I think of any.

IC

Hugging this character: Sure. He'll probably inwardly cringe, but it's fine.
Kissing this character: Go for it, but he will likely not react well.
Flirting with this character: Sure!
Fighting with this character: I am hoping he will get in several fights, actually. Feel free.
Injuring this character (include limits and severity): Please do! No limits on this.
Killing this character: Let's talk this out OOC, but I'll likely be fine with it.
Using telepathy/mind reading abilities on this character: Yes! Not only yes, but he tends to be extra-susceptible to it, so enjoy.


Note: Sylar is willing to do anything to anything to achieve his goals. This includes pretending to be someone else entirely, betrayal, injury, and murder.
Tags:
termineur: (Reading)
Sylar rarely writes things down, but he does read and take note of a lot. Because of this, I have to take a lot of notes. So here are the things that Sylar's thinking about while reading through all the various old posts.

It's not really organized in any fashion. I could say that Sylar's mind is more disorganized now that he's in Snowblind and without his intuitive aptitude, but really I just haven't organized it. Just enjoy the useless jumble? And feel free to ask any questions about what he's thinking below. I love to go on about all of this.

Read more... )
Tags:
termineur: (Convincing)
Let me know how I'm doing with Sylar, in any context! I appreciate feedback, since he's such a changeable character most of the time. I also love questions about what I'm doing and/or where I'm going with him, so feel free to bring those over here, as well.

I've screened comments on this post, if that makes anyone feel more comfortable. Thank you!
termineur: (Monster)
Feel free to use this post to contact me for any reason you need. Want to set up a new plot or storyline? Reply here! Want to ask for clarification on something? This is the place. Just let me know.